Advanced Magic: BESM D20 Supplement - download pdf or read online

By David Lyons, Michelle Lyons

ISBN-10: 1894938712

ISBN-13: 9781894938716

Complex d20 Magic offers gamers with a balanced, subtle magic procedure for d20 approach role-playing video games (including BESM d20). The publication presents entire ideas for a skill-based magic procedure, directions on the way to adequately convert conventional d20 spells to be used with the complicated process, and thousands of switched over and new spells for simple use.

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Extra resources for Advanced Magic: BESM D20 Supplement

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Caster Level) One living creature Permanent (D) Fortitude negates (DC 12) Yes You call upon the powers of unlife to render the subject blinded or deafened, as you choose. BLINK TRANSMUTATION CASTING DC: # OF SLOTS: RANGE: TARGET: DURATION: 30 1 Personal You 1 round/Caster Level (D) You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random. Physical attacks against you have a 50% miss chance while blinking.

For each such effect, you make a Caster Level check (1d20 + Caster Level, maximum +15) against a DC of 11 + Caster Level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25. 45 ADVANCED d20 MAGIC If the effect comes from some permanent magic item, break enchantment does not remove the curse from the item, but it does free the victim from the item’s effects. BULL’S STRENGTH CALL LIGHTNING STORM TRANSMUTATION CASTING DC: # OF SLOTS: RANGE: TARGET: DURATION: SAVING THROW: SPELL RESISTANCE: EVOCATION [ELECTRICITY] CASTING DC: 39 # OF SLOTS: 2 RANGE: Long (400 ft.

ENCHANTMENT (COMPULSION) [MIND -AFFECTING] CASTING DC: 64 # OF SLOTS: 3 RANGE: Close (25 ft. /2 Caster Levels) TARGET: One location (up to a 10-ft. cube/Caster Level) or one object 2 hours/Caster Level (D) Will partial (DC 21) Yes You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you. The kind of creature to be affected must be named specifically. A creature subtype is not specific enough.

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Advanced Magic: BESM D20 Supplement by David Lyons, Michelle Lyons

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